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Flying Hippo

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Type

Slots

Max win

x5000

Max bet($, €, £)

100

Betways

N/D

Volatility

High

RTP

93.99%

Release date

27.01.2023
Flying Hippo
Play with bonus
100% and 30 free spins in Aloha King Elvis

<div> <h2>Flying Hippo Review</h2> <p>The flying pink elephant is a classic hangover trope, but the pinkish flying hippo in this release is even more nauseating. It’s an image we cannot unsee. This game is below par. Perhaps it will be used in some kind of campaign.</p> <p>It kind of feels like you died and went to hippo heaven, and the top-tier 93.99 % RTP seals the deal as a contender for the worst release of 2023. Wilds spawn per tumble win, and winning wilds are collected to upgrade the spawning wild multiplier. Get to multiplier level 3, and you will also get 2 colossal wilds with random multipliers at the end of the sequence. The <strong>5,000x potential</strong> is decent.</p> <h3>Flying Hippo Slot Features</h3> <p>You win by landing clusters of <strong>5 to 25+ matching symbols anywhere</strong> on the <strong>7x7 grid</strong>, and these connect vertically or horizontally. The symbols pay between 5 and 50 x your stake for 25+ in a cluster, and between 0.1 and 0.75 x your stake for the minimum of 5 to 6 in a cluster. The <strong>smiley cloud Wild symbol</strong> steps in for pay symbols to help complete wins, and it can appear anywhere both organically and via the tumble mechanic we’ll describe below.</p> <p>The <strong>Tumble mechanic</strong> removes all winning symbols from the grid, and the gaps are filled by new and/or existing symbols dropping down from above. A Wild symbol will always spawn in one of the empty positions before the rest of the symbols drop, and the wild generating tumbles continue as long as you keep winning. The wild holds no value of its own.</p> <p>The <strong>tumble spawning Wild Feature</strong> comes with some extras as well, as the level of the current spin determines whether or not a multiplier wild is spawned. The <strong>multiplier will boost all future wins</strong> the wild takes part in, and winning wilds are <strong>collected in a meter</strong>. You need to collect <strong>6 wilds to level up</strong>, and there are <strong>3 levels</strong> above the default level zero. Here is an overview of how it works:</p> <ul> <li><strong>Level 0</strong> - wilds spawn without a multiplier (or sometimes an x2 multiplier).</li> <li><strong>Level 1</strong> - wilds spawn with a multiplier of x2 or x3.</li> <li><strong>Level 2</strong> - wilds spawn with a multiplier of x3, x4, x5, or x6.</li> <li><strong>Level 3</strong> - wilds spawn with a multiplier of x3, x4, x5, or x6.</li> </ul> <p>The wild collection feature stops after you’ve achieved level 3, and at the end of the tumble sequence you get 2 <strong>colossal 2x2-sized Wilds</strong> in random positions. These come with <strong>random multipliers of x3, x5, x7, x10, x15, x25, or x50 attached</strong>, and the colossal wilds will absorb any regular wild multipliers from wilds they overlap. Multipliers are added together if more than one wild is part of the same win, and the meter resets to level zero on the next spin.</p> <h3>Review Summary</h3> <p>It’s hard to tell what the plans are for this game. Flying Hippo comes across as half-baked. Who in their right mind would want to play a below mediocre game with an RTP of 93.99 %. At least make it 94.01 % so it looks a bit better, but returns like this alone is a dealbreaker for pretty much anyone.</p> <p>We have heard of flying pink elephants before, and the pinkish hippo seems like an idea spawned from a delirium-fuelled hangover after an afterparty that went nowhere. The pace is a bit sluggish with no turbo option, and the gameplay is neither charming nor engaging. This is one of the strangest releases we’ve seen in a while, which is saying something in this business, and perhaps it can achieve some kind of cult turkey status. Either way, we cannot recommend this game to anyone, except as an example of how to not do things.</p> <table> <thead> <tr> <th>Pros</th> <th>Cons</th> </tr> </thead> <tbody> <tr> <td>Tumble Wins spawn wilds</td> <td>Top-tier RTP of 93.99 % is a dealbreaker</td> </tr> <tr> <td>Winning wilds are collected to level up</td> <td>Beware of adjustable RTP ranges</td> </tr> <tr> <td>3 levels of wild multipliers up to x6</td> <td></td> </tr> <tr> <td>Win up to 5,000x your stake</td> <td></td> </tr> </tbody> </table> </div>

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Flying Hippo Review

The flying pink elephant is a classic hangover trope, but the pinkish flying hippo in this release is even more nauseating. It’s an image we cannot unsee. This game is below par. Perhaps it will be used in some kind of campaign.

It kind of feels like you died and went to hippo heaven, and the top-tier 93.99 % RTP seals the deal as a contender for the worst release of 2023. Wilds spawn per tumble win, and winning wilds are collected to upgrade the spawning wild multiplier. Get to multiplier level 3, and you will also get 2 colossal wilds with random multipliers at the end of the sequence. The 5,000x potential is decent.

Flying Hippo Slot Features

You win by landing clusters of 5 to 25+ matching symbols anywhere on the 7x7 grid, and these connect vertically or horizontally. The symbols pay between 5 and 50 x your stake for 25+ in a cluster, and between 0.1 and 0.75 x your stake for the minimum of 5 to 6 in a cluster. The smiley cloud Wild symbol steps in for pay symbols to help complete wins, and it can appear anywhere both organically and via the tumble mechanic we’ll describe below.

The Tumble mechanic removes all winning symbols from the grid, and the gaps are filled by new and/or existing symbols dropping down from above. A Wild symbol will always spawn in one of the empty positions before the rest of the symbols drop, and the wild generating tumbles continue as long as you keep winning. The wild holds no value of its own.

The tumble spawning Wild Feature comes with some extras as well, as the level of the current spin determines whether or not a multiplier wild is spawned. The multiplier will boost all future wins the wild takes part in, and winning wilds are collected in a meter. You need to collect 6 wilds to level up, and there are 3 levels above the default level zero. Here is an overview of how it works:

  • Level 0 - wilds spawn without a multiplier (or sometimes an x2 multiplier).
  • Level 1 - wilds spawn with a multiplier of x2 or x3.
  • Level 2 - wilds spawn with a multiplier of x3, x4, x5, or x6.
  • Level 3 - wilds spawn with a multiplier of x3, x4, x5, or x6.

The wild collection feature stops after you’ve achieved level 3, and at the end of the tumble sequence you get 2 colossal 2x2-sized Wilds in random positions. These come with random multipliers of x3, x5, x7, x10, x15, x25, or x50 attached, and the colossal wilds will absorb any regular wild multipliers from wilds they overlap. Multipliers are added together if more than one wild is part of the same win, and the meter resets to level zero on the next spin.

Review Summary

It’s hard to tell what the plans are for this game. Flying Hippo comes across as half-baked. Who in their right mind would want to play a below mediocre game with an RTP of 93.99 %. At least make it 94.01 % so it looks a bit better, but returns like this alone is a dealbreaker for pretty much anyone.

We have heard of flying pink elephants before, and the pinkish hippo seems like an idea spawned from a delirium-fuelled hangover after an afterparty that went nowhere. The pace is a bit sluggish with no turbo option, and the gameplay is neither charming nor engaging. This is one of the strangest releases we’ve seen in a while, which is saying something in this business, and perhaps it can achieve some kind of cult turkey status. Either way, we cannot recommend this game to anyone, except as an example of how to not do things.

Pros Cons
Tumble Wins spawn wilds Top-tier RTP of 93.99 % is a dealbreaker
Winning wilds are collected to level up Beware of adjustable RTP ranges
3 levels of wild multipliers up to x6
Win up to 5,000x your stake
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